Game Dev Friends Club Spooktacular Collaboration
As part of the #100DaysofGameDev challenge we announced that we would be building collaborative Halloween themed project for all who wish to participate. The task was for each participant to create a ghost in any style they want and animate it. Then the server moderators put the scene together to be released on Halloween. This project is not quite a game, but more so meant to be a showcase of different work, skills, and art styles by the members of the server. It was also meant to be a way for each person to challenge themselves with something a bit different than what they're currently working on.
Many thanks to all of the participants!
- Ann
- Spacenomad
- Andy Bae
- Pinballkitty
- Mac
- Cyan
- Spoonie
- acid
- OceanDeep
- GameDevKyle
- croak
- Asix Jin
- Jonathanian
- Snuti
- mutilateddragon
And much gratitude and appreciation to Ryan and Simon for their contributions to the project. Ryan did some magical scripting, environment setting, ghost integration, UI, and got the gravestones bopping to the music. And it was Simon who composed the spooky tune you hear in the game! So many thanks to both of you <3
All non-ghost assets are from the magical Kenney.nl
As for me (Julia) - I did the level design, player controller, and finishing touches on the scene. And I hid a little easter egg in there too.
Hope you like it! And if you're interested in joining the Game Dev Friends Club or participating in the 100DaysofGameDev challenge, you can find more information about it here :)
Much love, happy Halloween, and happy devving!
Comments
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needs mouse lock for navigation/rotation.
but other than that it's very good ... and this is one of the few games of this size that doesn't botch out-of-bounds handling.
found a minor gap in the geometry at the left corner of the entrance/parking area
Found my character :D
It all looks cool!